AI Insights · Timothy · April 2022
Top 5 First Person Games on Android in Denmark: Q1 2022
Discover the performance of the top 5 first-person games on Android in Denmark during Q1 2022, including trends in downloads, revenue, and active users.
Throughout the first quarter of 2022, first-person games on the Android platform in Denmark showcased notable trends in downloads, revenue, and active users. Here, we delve into the performance of the top five games: Airport Security, Color Match, Fill The Fridge, Town Building Life Simulator, and Giant Wanted.
Airport Security from Kwalee Ltd saw a significant rise in weekly downloads, peaking at 4.3K in mid-February. The game also experienced a notable increase in weekly revenue, reaching $47 in the week of February 14. Weekly active users peaked at around 5.2K during the same period but saw a gradual decline to approximately 1.6K by the end of March.
Color Match by Supersonic Studios LTD showed a consistent performance in weekly downloads, starting at 2.4K in late December and gradually decreasing to 748 by the end of March. Weekly revenue had minor fluctuations, with the highest being $17 in early February. The game maintained a steady number of weekly active users, peaking at 4.6K in late December and declining to 1.7K by the end of the quarter.
Fill The Fridge from Rollic Games demonstrated impressive growth post-release in February. Weekly downloads surged to 3.7K by the end of February, while weekly revenue reached $91 by the end of March. The game saw a significant increase in weekly active users, peaking at 6.6K in early March.
Town Building Life Simulator by XGame Global had a stable trend in weekly downloads, averaging around 500 downloads per week. Weekly revenue saw a peak of $57 in mid-February, and weekly active users remained relatively constant, fluctuating around the 1.4K mark throughout the quarter.
Giant Wanted by Supersonic Studios LTD experienced a decline in weekly downloads, starting at 992 in late December and dropping to 255 by the end of March. Weekly active users also saw a downward trend, peaking at 1.4K in late December and falling to 534 by the end of the quarter.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the mobile gaming market in Denmark. For more detailed analytics and trends, visit Sensor Tower.